Phosphene legendaries
| Gun | Legendary ID | Data status | Catalog key | Skin code | Shiny token | Copy-paste serial | Drops from |
|---|
Other phosphenes — challenge, unlock & event
These phosphenes are not tied to a specific boss in our data. Sources listed are real in-game paths — campaign shiny unlocks, challenges, raid chests, world events, and similar. Vault cards may reward the base legendary, but that is not the phosphene unlock.
| Gun | Legendary ID | Status | Pool ID | Skin code | Shiny token | Copy-paste serial | How to get |
|---|
Phosphenes — other sources
These phosphenes aren’t linked to a specific boss in our data. Where known, we list challenges, events, unlocks, and similar. Vault Card rows (if shown) mean the base legendary is a card reward — not the phosphene.
| Gun | Legendary ID | Status | Catalog key | Skin code | Shiny token | Copy-paste serial | How to get |
|---|
Cosmetics_Weapon_Shiny_* (or challenge) —
currently Soul Survivor and Crazed Earl.
Where they drop (Nexus export): Dedicated = inv handle on an
ItemPoolList_* (e.g. Jailbroken → Subjugator & Thol; Sharkbait → Child of Terramorphous).
World drop = no dedicated list; gun is eligible for the generic itempool_*_06_pearl criteria pool for its weapon type (e.g. Parasite → itempool_sm_06_pearl).
Pearlescents with phosphene
Export-backed Shine The Brightest on a pearlescent-tier gun (shiny pool and/or challenge + cosmetic).
| Gun | Legendary ID | Pearl ID | Status | Catalog key | Skin code | Shiny token | Copy-paste serial | Source |
|---|
Pearlescent-tier only (no phosphene)
These drop/roll as pearlescent rarity. They are not Shine The Brightest phosphenes in the Nexus export (no shiny challenge / shiny pool + cosmetic proof).
| Gun | Legendary ID | Pearl ID | Status | Catalog key | Skin code | Shiny token | Copy-paste serial | Source |
|---|
Which phosphenes each boss can drop. Percentages are on the Boss drop rates tab. Use the UVH / Mayhem level slider there to see how rates scale.
(UVH × slot scalar) + base chance — campaign uses UVH_Scalar; raids use Mayhem_Scalar on their own tables.
When several items share the same loot tier, we assume an equal split.
Some rows show the loot tier only when a rate could not be calculated.
Party size does not change these per-kill boss slot rates in the export — co-op means more kills, not a higher % per kill.
Vault cards, challenges, and event drops for non-boss phosphenes are on the first tab — they don’t have boss % here.
Weapon skins, phosphenes, pearlescents, player outfits, Claptrap cosmetics, companion looks, and vehicle paints. Click a serial to copy. Turn on Show spawn codes & data IDs for editor codes.
Cosmetics catalog
| Name | Type | Skin / camo | Copy-paste serial | How to get | Cosmetic ID | YAML key | Unlock ID |
|---|
Common through legendary gear pools from game loot tables. Useful when checking what can roll from world drops, vendors, and chests (below pearlescent).
World chests and containers. Many don’t use a fixed loot list — they use a drop filter instead (for example pistols only, ammo, or small items).
Mission, challenge, and package rewards — unlocks, currencies, nested packages, and loot when known. Empty XP-only entries stay hidden until you search.
item ID · pool · skin · serial · drops.
Phosphene details stay on the first tab.
Gear catalog
Loot tier overview
Chance each category drops when that tier dies| Tier | Guns | Shields | Grenades | Repkits | Enhancements | Class mods |
|---|
What each tier rolls
Mob catalog
Generic loot enemies — not dedicated drop bossesBrowse enemy names from game data. These use the generic tiers above — not the named boss pools on other tabs.